We came across the second year work of Raphael Arthur, out of the University of Lincoln, on our Instagram feed earlier this year. His early diagrammatic model studies into spatial and programmatic relationship are really what caught our interests. The models are simple yet rich in execution especially when paired with the heavily photo collaged interior renderings. The final realized architectural model leaves us wanting another iteration taping back into the stronger diagrammatic language captured in the original studies. We look forward to seeing future work from Raphael Arthur, as he is already creating his own strong architectural design style in his second year. Check out more after the jump!
Today, we’re showing an F+ original, from Jean-Paul, at Holy Spirit University of Kaslik. His design for a cultural center is based on the idea of stitching the chaotic urban environment of Dbayeh with the natural setting of Naher El Kaleb. The design uses integrated green spaces to create a transition between the 2 areas, creating a flowing environment. Check it out.
Last year we came across Yaohua Wang’s work done at SCI-Arc, and we are back to check a new project done at the Harvard GSD. Yaohua Wang’s work takes a look at the world and culture of the changing and ever emerging VFX (visual effects) industry. The design strives to bring filming and post production all under one house. The circulation whips through the building trying to tie the spaces together with this flowing network of progression through the building. The renderings and graphic diagrams done by Yaohua Wang are strong architectural visual effects within themselves. Check it out after the jump!
Today we are checking out a geometrical study by Isaac Ocasio at Kent State University. The model itself begins to fold and wrap in on its original cube to generate 3 new shapes. The project interpenetrates on every edge creating a new visual field depending on the views angle. The model proves to be interesting approach to exploring the fold and solid and void. Check it out after the jump!
Most professors are probably standing over your shoulder hounding you to show them your sketches and ideas; they don’t want to watch your intangible 3D model orbit around on your screen. They want to bleed red ink all of your sketches, break apart and reshape your models, and possibly click on your screening and dealt all the work you did the past 3 hours. Yet you sketchbook doesn’t need to all be by hand, we must be as willing and nimble with the digital tools at our disposal. We got a peak into Levente Gyulai digital sketch book into today’s post, where his ideas are quickly generate, not in there pristine form, and rendered, photoshopped, and manipulated into an architecturally rich conversational piece. As students you must learn to produce quickly, and understand your drawings, models, and renderings are better left dirty then in there perfect form. Enjoy the work of Levente Gyulai after the jump!
We are back from the holidays and looking at a project that was fostered out of the studio of Abigail Ashton and Andrew Porter, who have been teaching at the Bartlett School of Architecture since 1996. The work that has come out of their studios from their students is extremely intriguing and provocative. Ye Hui’s ‘Mechanical City’ is based in Beijing, but the design concept is a play on the story of Atlantis, taking a cultural look at the decline of Old China in lieu of New China. The project looks at the city of as a machine that is constantly in a state of flux between decay and rebirth. Check it out after the jump!
When we look at today’s efficient and leading “green” design’s we don’t necessarily understand, why they are eco-friendly and efficient. Wendy Teo’s project explores the redesign of Taipei Main Station, which experiences high levels of pollution and acts as an urban heat island. The exoskeleton design explores the use and integrated design of thermometric energy and bio-reactors into the skin of the building. The building itself has an ephemeral experience, where the building shows the user it is working and living machine. Check it out after the jump!
Deep Futures studio is an exploration into the future of cities and how we as humans will begin to interact, move, play and use technology. The Studio challenges the normative of formal cities in high density locations, as Johan Tali approaches Arunachal Pradesh, on the boarder of India and China, in the Foothills of the Himalayas. Check it out after the jump!
When you woke up this morning did you text somebody before you spoke with somebody? Maybe chat with a friend on Facebook before saying good morning to your co-worker or even view your tweets for today’s news instead of listening to the new anchor? The fact of the matter is with today’s technology we are plugged in and tuned out our surroundings. As a culture our social networks have exploded, but physical interaction is shrinking. It is this notion that Glen Santayana’s architectural dialogue for ‘Of the Senses’ brings forth. The project is an investigation of behavior and operation at the sensorial level in our relationship to our built space. Check it out after the jump!
Today we are keeping it simple; however simplicity is the root of complex design. We are showcasing at a collection of study models from Andrew K Green’s academic career. The models are simple, not full architectural complete designs, but extrapolations of design. The models serve as diagrams towards larger movements and relationships to space. We cannot express how important developing a study model methodology like this is in design. Check it out after the jump!