We’re gonna start off the week a little easy here, let you all ease on into another 5 days. Today’s project is from Greg at Harvard’s Graduate School of Design, his thesis, which discusses the use of 3D technology, and it’s possibility to actually become a 3-dimensional interpretation of our digital world. See the rest here.
STUDENT: Greg Tran
SCHOOL: Harvard Graduate School of Design
PROFESSOR: Mack Scogin
Greg believes that “People assume we have digital 3D already but this is a fallacy. When you rotate your model on ascreen or watch a Pixar animation is actually just a digital 2d REPRESENTATION of material 3d.What people are calling 3DTV and 3D movies are just a form of shallow depth or Bas Relief, not true digital 3D. The critical/operative imperative of the digital 3D is that there is a subject moving through space. The digital 3D is in its beginning stages, but will evolve in a similar way to the digital 2D. The digital 2D began as a specialized, singular medium which was largely used for documentation purposes, but has evolved towards personalization, interactivity, fluency and distribution.”
Check out Greg’s video (it’s the short version)
If you like that, and wanna see the long version of the video (Be warned, it’s ~20 minutes long) check it out here.
You can also check out Greg’s entire brief here.
All images, text and video via: Greg Tran